+1 915 229 3004 (U.S.) |
+44 7452 242832 (U.K.)

Global Table-Top Games Market Size was valued at USD 16.6 Billion in 2022. The Table-Top Games market industry is projected to grow from USD 17.6 Billion in 2023 to USD 27.9 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 5.80% during the forecast period (2023 - 2032). The increasing popularity of tabletop games among millennials worldwide, as well as the use of board games in game cafes and bars, are the key market drivers enhancing the market growth.
Download Free Sample to learn more about this report
Source: Secondary Research, Primary Research, RESEARCH LAYER Database and Analyst Review
The demand for tabletop games is increasing as a result of the millennial generation's increased love for games like board games and card games. Board games, card games, and strategy-based games have become more and more popular in recent years among families, kids, and young millennial populations. The increased popularity of board games at game bars and cafés has been a significant factor in the growth of the market for tabletop games. Social media sites like YouTube, Instagram, and a host of others have tremendously contributed to the global appeal of the numerous tabletop games. The internationalization of tabletop games has also been significantly influenced by board game conventions. The annual Gen Con convention, one of the largest in North America in terms of attendance and the number of events, is one event that helps to grow the popularity of tabletop games.
To lessen the harmful environmental effects of the waste produced by various sorts of toys, including gaming consoles, board games, dolls, and others, connected firms are now using sustainable solutions. For instance, toy manufacturer Hasbro Inc. partnered with TerraCycle, a U.S. waste management company, in June 2020 to expand its toy and game recycling program in the U.K. Included in this type of recycling program are board games, dolls, action figures, and plush toys.
The recent introduction of board gaming tournaments and events by the affiliated firms is expected to encourage players to buy such games, hence accelerating the market's growth. For instance, in August 2019, MyMiniFactory, a London-based 3D content platform, and Ravensburger AG announced a 3D printing design competition for the Labyrinth board game. This helped the company expand its consumer base and helped it come up with creative ideas for its range of 3D-printed board games. Additionally, as indoor recreational activities become more popular among the general public worldwide, the demand for such indoor games may drop. Additionally, the connected firms' ongoing distribution of a variety of creative board game sets is probably going to persuade players to buy such game sets, increasing the rate at which such products are consumed globally. Additionally, consumers' desire for these indoor leisure activities has decreased because to the COVID-19 lockdown restrictions' ambiguous implementation in many countries throughout the world, which has boosted the market's expansion during the pandemic period. For instance, in the third quarter of the fiscal year 2020, well-known board game producer Mattel Inc. recorded a 13% increase in its North American region revenues during the epidemic period. Thus, driving the Table-Top Games market revenue.
The global Table-Top Games market segmentation, based on Type, includes board games, card games, quiz games, strategy games, and others. The category of board games had the most market share in 2022. Monopoly, chess, scrabble, checkers, and Ludo are among common board games. Growth is anticipated to be aided by the focus on in-person communication, as well as other factors including increased leisure activity engagement, the tendency to take breaks from digital gadgets, and others. The global crowdsourcing platform Kickstarter's debut has changed the board game market's economic paradigm. 30% of the business's revenue is produced by this division. The rise in board games on Kickstarter is a result of the popularity of tabletop games.
In 2022, the monopoly controlled the largest portion of the market. It has the most board game sales in history. Along with providing pleasure and recreation, it also imparts some important lessons on planning, patience development, and financial responsibility. Chess and Scrabble are anticipated to continue experiencing rapid growth in the years to come.
During the projection period, playing cards are anticipated to grow at the quickest CAGR. The acceptance of playing cards to win money is anticipated to increase with the growth of casino culture. Additionally, playing cards can help kids learn important social skills like verbal communication, teamwork, and improved personality development. Among the most played card games are UNO, Spades, Poker, Rummy, and Magic.
The global Table-Top Games market segmentation, based on Distribution Channel, includes store based and non-store based. The category found in stores held a greater market share in 2022. The rise of the market is anticipated to be fueled by consumers' preference to buy playing cards and board games from brick and mortar stores. The category is anticipated to increase even more as a result of the expanding trend of gaming cafes as a means of amusing and entertaining patrons. Furthermore, it is anticipated that the inclusion of gaming spaces in malls and pubs will aid the sector's growth over the next years.
Download Free Sample to learn more about this report
Source: Secondary Research, Primary Research, RESEARCH LAYER Database and Analyst Review
Insights into the markets in North America, Europe, Asia-Pacific, and the rest of the world are provided by the study. The Asia Pacific Table-Top Games market, dominated this market in 2022 (45.80%). The expansion has been made possible by playing cards' enormous appeal in Asian countries like Japan and India. It is projected that the number of casinos in the area will exceed that in the US, assisting in further local economic growth. Recognition at the Asian Games has also contributed to the success of some of these games. The acceptance of chess and bridge by the International Olympic Committee is expected to help the regional industry grow. Moreover, In the Asia-Pacific region, the Indian Table-Top Games market had the quickest rate of growth while China's Table-Top Games market had the greatest market share.
Further, the major countries studied in the market report are The US, Canada, German, France, the UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.
Download Free Sample to learn more about this report
Source: Secondary Research, Primary Research, RESEARCH LAYER Database and Analyst Review
Europe Table-Top Games market accounts for the significant market share. In Europe, the number of millennials who play board games is rising at a noticeable rate. Despite the fact that China now accounts for a big share of production, Europe also produces a sizable amount of miniature wargames. According to a survey by the Toy Industries of Europe, the board game industry in Europe has over 5,000 businesses, including both SMEs and large corporations. However, SMEs—which make up more than 99% of all businesses—play a significant role in the economic structure of Europe, particularly in the rural areas where most businesses are found. Further, In the European region, the German Table-Top Games market had the biggest market share, and the U.K. Table-Top Games market had the quickest rate of growth.
The North America Table-Top Games Market is expected to register fastest growth from 2023 to 2032. According to predictions, millennials opting for more conventional forms of entertainment will be drawn to the growing popularity of board game cafes in the United States. This factor is anticipated to assist the growth of the local market throughout the course of the forecast year. Along with traditional games, the region is expected to have a steady rise in demand for board games and collectible card games, which is probably advantageous for the local economy. Further, In the North American area, the U.S. Table-Top Games market had the biggest market share, while the Canada Table-Top Games market had the quickest rate of expansion.
Leading industry companies are making significant R&D investments in order to diversify their product offerings, which will drive the Table-Top Games market's expansion. Important market developments include new product releases, contractual agreements, mergers and acquisitions, greater investments, and collaboration with other organizations. Market participants are also engaging in a number of strategic actions to increase their global footprint. The Table-Top Games sector needs to provide affordable products if it wants to grow and thrive in a more competitive and challenging market environment.
One of the primary business strategies employed by manufacturers in the worldwide Table-Top Games industry to assist customers and expand the market sector is local manufacturing to reduce operational costs. Some of the biggest benefits to medicine have recently come from the Table-Top Games sector. Major players in the Table-Top Games market, including Hasbro Inc., Asmodee, Mattel, Inc., Ravensburger AG, Goliath B.V., Grand Prix International, Buffalo Games, Grand Prix International, Lifestyle Boardgames Ltd., and Korea Boardgames, Co., Ltd., are attempting to increase market demand by investing in research and development operations.
Buffalo Games, Inc. develops, manufactures, and sells electronic products. The business sells jigsaw puzzles, party games, children's gadgets, and electronic toys. Canadian and American citizens are among Buffalo Games' clients. In partnership with BuzzFeed, a preeminent international digital media company, Buffalo Games LLC created party board and card games such as "Fall 2020," "2000's Ultimate Trivia," and "Buzzfeed Listicles" in February 2020.
Warlord Games manufactures and sells miniatures in the historical and science fiction genres. Warlord Games Ltd., a maker of board games with headquarters in Nottingham, United Kingdom, partnered with Mythicos Studios in June 2019 to expand its business activities in New York, USA.
· Hasbro Inc.
· Asmodee
· Mattel, Inc.
· Ravensburger AG
· Goliath B.V.
· Grand Prix International
· Buffalo Games
· Grand Prix International
· Lifestyle Boardgames Ltd.
· Korea Boardgames, Co., Ltd.
January 2018: Mikol produced the first high-end poker cards made of premium black marble. These special occasion cards are laser etched, relatively lightweight, and comfortable to handle because they have been sanded.
· Board Games
· Card Games
· Quiz Games
· Strategy Games
· Others
· Store Based
· Non Store Based
· North America
- US
- Canada
· Europe
- Germany
- France
- UK
- Italy
- Spain
- Rest of Europe
· Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Australia
- Rest of Asia-Pacific
· Rest of the World
- Middle East
- Africa
- Latin America
|
Report Attribute/Metric |
Details |
|
Market Size 2022 |
USD 16.6 Billion |
|
Market Size 2023 |
USD 17.6 Billion |
|
Market Size 2032 |
USD 27.9 Billion |
|
Compound Annual Growth Rate (CAGR) |
5.80% (2023-2032) |
|
Base Year |
2022 |
|
Market Forecast Period |
2023-2032 |
|
Historical Data |
2018- 2022 |
|
Market Forecast Units |
Value (USD Billion) |
|
Report Coverage |
Revenue Forecast, Market Competitive Landscape, Growth Factors, and Trends |
|
Segments Covered |
Type, Distribution Channel, and Region |
|
Geographies Covered |
North America, Europe, Asia Pacific, and the Rest of the World |
|
Countries Covered |
The US, Canada, German, France, UK, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil |
|
Key Companies Profiled |
Hasbro Inc., Asmodee, Mattel, Inc., Ravensburger AG, Goliath B.V., Grand Prix International, Buffalo Games, Grand Prix International, Lifestyle Boardgames Ltd., and Korea Boardgames, Co., Ltd. |
|
Key Market Opportunities |
Growth of the organized retail sector in developing countries |
|
Key Market Dynamics |
The increasing popularity of various types of table-top games among millennial population globally and adoption of board games in game bars and cafes |
The global Table-Top Games Market was valued at USD 16.6 billion in 2022, and it is estimated to reach USD 27.9 billion by 2032.
The global market is projected to grow at a CAGR of 5.80% during the forecast period, 2023-2032
Asia Pacific had the largest share in the global market
The key players in the market are Hasbro Inc., Asmodee, Mattel, Inc., Ravensburger AG, Goliath B.V., Grand Prix International, Buffalo Games, Grand Prix International, Lifestyle Boardgames Ltd., and Korea Boardgames, Co., Ltd.
The Board Games Type dominated the market in 2022.
The Store Based Distribution Channel had the largest share in the global market.


1. How much is the Table-Top Games market?
Research on the market is done by industry professionals who provide personalized insights on the industry structure, market segmentation, Type assessment, competitive landscape (CL), along with penetration, and emerging trends. In addition to years of professional experience in their various fields and sectors, their analysis is largely based on primary interview (60%) and secondary research (40%) as well as years of professional experience. In addition, our researchers forecast the market's direction over the following seven years by examining past trends and the market's current position. Additionally, various trends of segments and categories that are geographically portrayed are studied and estimated using primary and secondary research.
The key level executives (VP, CEO, Marketing Directors, and Business Development Managers) of the major industry participants who are active and prominent as well as mid-scale businesses operating in this market were interviewed in-depth for this supply-side report by overall Global Market Research.
Extensive primary research was conducted to gain a deeper grasp of the market and industry. Both primary and secondary research, as well as years of pertinent professional experience, are used to support the analysis. By analyzing past and present market patterns, our experts were able to forecast the market's course over the following seven years. For the geographically offered categories in the list of market tables, it differs per category. In connection with the Global Market research report, we also conducted a number of primary interviews with senior level executives (VP, CEO's, Directors, Marketing Directors, Business Development Managers, CFOs, Technical Consultants, Key Opinion Leaders, Industry Experts, Decision Matrix Authorities, and other crucial individuals) of the key industry players who dominated the Global market.
The primary purpose of secondary research was to gather, identify, and validate the information necessary for the thorough, technical, market-focused, and commercial analysis of the global market. With the use of this study, it was also possible to classify and segment the market in accordance with market trends, geographic markets, and regional considerations linked to market type. Analysts have gathered data in the Distribution Channel for the study of the market from reliable sources including annual reports, journals, white papers, corporate presentations, company websites, international organizations of Energy and Power manufacturers, credible paid databases, and many others to gather reliable intel.
Both top-down and bottom-up methodologies were employed to assess the accuracy of the global market size. The market for as a whole was estimated using these methods for a number of different dependent submarkets. Secondary research was used to address the major industry players, and primary and secondary research was used to calculate their market shares in the various regions. This complete intellectual process includes reading the annual and financial reports of the top market participants and conducting in-depth interviews with top industry executives (VP, CEO, Marketing Directors, and Business Development Managers) to gain important industry insights.
Through reliable secondary sources and validated primary sources, the classification of the global markets and their geographic percentage splits were established. To obtain the final qualitative and quantitative data, all relevant variables that might have an impact on the market under investigation have been taken into consideration, inspected in great depth, verified through primary research, and assessed. This information was collected, added to, and thoroughly examined by professional analysts before being provided in this report. The process used to estimate the overall market size for this study is depicted in the following image as an example.

Report Code :
RL65202
Published on :
Sep 2023
Request a Free Sample Report